When testing my music out in game, I encountered a couple of easily fixed hitches.
Firstly when I tested my map the first time, I almost blew my head off with the music! The default Unreal Tournament music and sound effects are much quieter than I expected, so when my music kicked in it was a lot louder than everything else!
I could have simply edited the asset volume in the cue file, but I wanted to make sure it wouldn't happen again, so I used Audacity to reduce the gain by a few decibel then saved and re-imported it to UT (using the re-import option so that nothing got lost or messed up).
The second issue was that the music only played once. This was another setting I had overlooked in my eagerness to get it working, and simply ticking the 'Loop' check box on the Cue file solved this issue.
I think these were relatively simple problems to deal with and I'll definitely make sure to check sound balance and loop settings in future!
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