Sunday, 12 June 2016

Summary

The aim of this unit was to learn to develop a map for Unreal Tournament, by starting with an initial design, then itaratively develop and evolve the design based on player feedback and play-testing.

In doing this unit, I have learned a lot about map design and just how much work goes into developing a balanced and fun experience.

During the development process I visited Liverpool ONE and took some pictures for reference and inspiration. I took over 50 photos, but I have linked a interest conclusion mood board containing about 10 pictures as an example.

I have learned how much work there is just to get to a 'completed' blockout stage, and that is before any of the art has even been started!

In regards to my own map, I have learned about scale and how much work can be just scrapped in favour of evolving the map design.

I had a lot of trouble getting the map to 'feel' right in the early stages and it was too big in many areas. Players particularly had issues with the length of the side areas and the overall size of the central area.

I feel my final map is at the stage where art could be started, as it has been thoroughly tested by college peers, friends and the public on the Unreal Tournament forums, with extremely positive feedback from all.

Forum post:
https://www.epicgames.com/unrealtournament/forums/showthread.php?23292

Dundoc:
https://www.dundoc.com/project/1041/2djwdoqfwb

Trello:
https://trello.com/b/wFWyxcPd

Pinterest:
https://uk.pinterest.com/aconlan0468/unit-49-liverpool-one/

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