As I have recently got the map into a playable state, I thought I would get some friends to play and review my map.
One of my friends is a veteran UT player since the original in 1999 and knows a lot about map flow and balance!
Suggestions:
"Reduce overall wall height (easier translocation between levels)
Add roof to mall areas to create claustrophobic feeling (But not too much, still vaunt them or arch them or something) central area should be grand, vibrant and open.
Potentially reduce length of map. Currently feels like running into guns. This may be due to bot numbers though.
Alter weapon placement: Longer range semi accurate weapons around base. Accurate weapons in sniper perch, up close scrappy weapons in open dome area. Weapons in the dome are needed for the assault, should create fighting in central area."
They said they saw potential in the design, but it is certainly not there yet.
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