After working on the blockout to a playable state, I engaged in a peer review, where I asked players for feedback. Below are the questions I asked and a summary of the feedback received.
"I have been working on this map for a few weeks since the first review and I would like some feedback on the current state of the map.
1. I have removed the floors from the middle of the side areas to make players use the paths. do you think this works?
2. I added lifts to the sides of the centre area to get up onto the highest level. I am thinking of changing this to be one lift in the middle up to an exposed gantry so that players need to make a risk/reward decision. could this be a better idea?
3. I have reduced the number of players from 16 (8v8) down to 12 (6v6) because there were too many players and the flags were never getting captured. do you think this is a good balance or should there be even less players?"
Outside of the questions, the main general feedback from the playtest was that the map felt too large. The side parts were the main problem, being too long and straight.
For question 1, it was agreed that the removal of the central floor was a good change, as it emphasised and forced the flow of the map.
Question 2 people liked the idea of the lifts and did agree that a single lift could make a better gameplay element for players.
On question 3, there was some difficulty in judging due to the map scale, as the players felt there were not enough players for the map size, but more players created difficulty in gameplay due to no flag captures being possible.
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