Completed bases
Basic item placement for testing
A few things I have noticed:
Not enough cover - Bots take long shots across entire level
Too much lower level gameplay - need more flow guidance, perhaps removing floor from lower areas?
Not enough happening on the top level - again more flow guidance
Bugs:
bots and players can get stuck under the bases
translocator can be used to escape the map (walls could be used as strategic gameplay elements?)
Some screens below.






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