Genres: Puzzle, platformer, shooter
This camera is most widely used by games which only require the user to see the play area from one, static position, be it top, side or a single screen.
It is used in platform games such as Super Meat Boy where the game character must pass platform obstacles on the screen to reach the goal.
It is used in puzzle games such as Tetris to provide a view of just the puzzle play area. The puzzle elements enter the players view and are solved by players actions based on the puzzle gameplay (lines, match 3, grouped objects, etc.)
Shooter games such as Geometry Wars give the user a static play area where enemies will constanly spawn and must be defeated and avoided.
For 2.5D games (2D gameplay, but in a 3D engine), and similar to scrolling 2D games, the in engine setup is generally the level or environment vertical or horizontal in the world with the camera looking at the environment directly straight on (unlike the slight angle in isometric games). In this setup, the camera however will not move and will always show the same static level.




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