Unit 49: 3D Computer Game Engines

Thursday, 28 April 2016

Continuation of Blockout (v2)

I am continuing with the blockout for my map design.

Added some walls to get a sense of scale.

I'm still unsure, so this will probably require a re-build.




Posted by Unknown at 19:22
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Blog Archive

  • ▼  2016 (62)
    • ►  June (5)
    • ►  May (40)
    • ▼  April (17)
      • Continuation of Blockout (v2)
      • Blockout begins - v1
      • Tutorial level - Final look and Peer review
      • Unreal Tournament Editor Tutorials - Volumes and N...
      • Unreal Tournament Editor Tutorials - Lifts and Tel...
      • Unreal Tournament Editor Tutorials - CTF Mode
      • Unreal Tournament Editor Tutorials - Static Mesh D...
      • Unreal Tournament Editor Tutorials - BSP Brushes
      • Unreal Tournament Editor Tutorials - Placing objec...
      • Unreal Tournament - FPS Camera Justification
      • Camera and Genre research: 2/2.5D (Static)
      • Camera and Genre research: 2/2.5D (Scrolling)
      • Camera and Genre research: Third Person (Far/Isome...
      • Camera and Genre research: Third Person (Medium)
      • Camera and Genre research: Third Person (Close)
      • Camera and Genre research: First Person
      • Unit 49 - Brief and Plan
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