Thursday, 21 April 2016

Unreal Tournament Editor Tutorials - Volumes and Navigation

There are several types of volume available in Unreal Tournament level making.

Nav Mesh

The Nav Mesh volume is used by the editor to build bot pathing, so that AI knows where it can and can't walk. This is achieved by covering the walkable area of rhe map in a Nav Mesh volume and using the Build Paths option.

Kill Z

A Kill Z volume can be used to kill players who fall out of your map.

Blocking Volume

Creates an invisible wall at the position of the volume. Use this if you want to block a player from accessing an area that is open.

Pain-causing Volume

This volume damages the player when they enter the area. This can be used to create area hazards such as poisoned water, fire, poison gas, etc.

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