Thursday, 21 April 2016

Unreal Tournament Editor Tutorials - BSP Brushes

For this next tutorial we were tasked with editing the map geometry with BSP brushes.

First I used the Additive BSP brush.


I placed it in the level and dragged a box out of it, placing it in a position to begin creating a bridge.


Using the Edit tab, I was able to change the shape of the brush to fit the gap and bridge across correctly.

When the shape was set, it was time to commit to the edit and build the brush data into level geometry.



Next I used the Subtractive BSP to create a tunnel cut out.


I placed the Subtractive box into the level and edited it's size and shape to cover the area I wanted to subtract from the existing geometry



Then I again used the Build Geometry option to commit the brush and create the level geometry.



Finally I performed a Full Build to build the lighting and AI navigation.

Tutorial completed!


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